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Cycle – number of seconds before next Badguy is dispensed (default is 5).Once placed, the Properties have a few settings you can use to configure the Dispenser as you wish. The Dispenser should be placed as needed depending on the Dispenser Type. The Dispenser is a useful tool for placing Badguys into a level. Read about each Badguy and then practice with them. If the Badguy gets to a drop off or cliff end, it will simply fall off. The Direction can be set to automatically start the Level as left or right. When a Badguy bumps into a block, it will go the other direction. Set to “Auto” will make the Badguy move toward Tux when the level starts. With a Badguy selected, you can see the Properties include a Direction. Select your Badguy and then place it on an Interactive Layer where Tux can go as well. Select the Object Tool icon and select the Interactive Layer. Ghost Tree – no documentation exists on Badguy Spider Mite - no documentation exists on Badguyĭart Trap - no documentation exists on Badguy Kugelblitz - no documentation exists on BadguyĪngry Stone - no documentation exists on Badguy Totem - no documentation exists on Badguy Stumpy - no documentation exists on Badguy It is indestructible.ĭispenser – Portal from which specified Badguys are dispensed, see later in this article Ice Crusher - block of ice with eyes that precipitates if Tux passes underneath. Each Badguy has a link to specific information about it.Ĭursor – used to select objects already on the map I will name those objects which are not Badguys as well as the Badguys themselves. In the Level Editor, you can hover the mouse cursor over a Badguy to see their name. Looking at Figure 1, these are the Badguys. Try to be consistent in matching a level with the world and the Badguy with the level. Some Badguys are “living”, such as Snowball, while others are not, such as Stalactite.Įach Badguy has a feature which will lend itself to be used in a snow Level, jungle Level or other. Keep in mind that some Badguys can be killed by jumping on them, others are only affected by a snowball or fireball. When creating levels, you need to include some Badguys to make the level more challenging to Tux. NOTE: Detailed information for each type can be found at. In SuperTux, these are referred to as “The Badguys”. ) Speaking of winning, what is the prize for it? That is yet to be decided, but in the meantime, submit your levels submissions HERE and once enough are collected and a month has passed, I will create a thread where everyone can vote for the best level.A game is not complete without opponents. (Oh, and it's recommended to make your level, uh, good, if you want to win.
SUPERTUX 2 FREE
that's it! Feel free to make it any difficulty, any length, any theme, as long as it's swimming. Why? For one, it would be nice to have a level contest where everyone submits their good levels, and two, it would be nice to have people playing with swimming.ġ) Your level must include swimming as the main gimmick, or at least as a major part.ģ) The level must be fairly designed/no kaizoĪnd. It's summer (at least in my zone in the world) and you know what that means: going for a nice swim! Well, obviously you can't really do that in person, so where else to? SuperTux!! Since swimming has recently been implemented in SuperTux (special thanks to zwatotem, Alzter, and myself hrhr) I'd like to announce my own level contest to celebrate it.